Seasick Games Development Blog

17Jan/12Off

ZombieRage – current state

I made a short video of the current state the project I'm working on.

As you can see, it is not much, but its something :) The menu is working - even with settings, where you can change the window size. There is also an intro, but I was a little bit lazy to put this into the video also (it is just text - so you haven't missed anything). The zombies are walking in my direction, and as you can see, I used the sprites mentioned in my previous post.

The next part (which I tried to avoid in the video) is integrating a neat path finding algorithm. The first thing I stumbled upon was the "A*" algorithm. At the moment I'm not sure how I can get this into my code without having the frames per second dropping below 25 ... but as always - there is a solution out there :)

Tagged as: Comments Off
Comments (0) Trackbacks (0)

Sorry, the comment form is closed at this time.

Trackbacks are disabled.